The Future of Interactive Video Manipulation

Interactive Video Manipulation

Dan Goldman from Adobe’s Advanced Technology Labs has showcased a sneak peak of some of the interactive video manipulation research he’s been working on with fellow Adobian David Sales and their University of Washington colleagues Brian Curless and Steven M. Seitz.

The research focuses on the streamlining of the user interface, and workflow, associated with manipulating video. Delving into features such as;

  • Video object tagging and annotation
  • Video object motion point/path tracking
  • Video navigation via object manipulation
  • Still image capture/composition via video object manipulation

Adding validation to this train of research, Dans work is very similar to that of Pierre Dragicevic and Gonzalo Ramos who have been have also been working on their own research project with their DimP – Direct Manipulation Video Player.

If you’re keen to check out some of these features in action, then be sure to check out this video.

Whilst we’re years off seeing API’s available that leverage some of the functionality outlined in the research. I think it’s the application of said research, within rich media based applications, where things start to get really interesting. All of this has definitely got my creative juices flowing and I see a HUGE potential for applications using this technology, such as;

  • Games
  • Social networking applications
  • Collaborative video sharing applications
  • Rich media advertising mash-ups
  • Interactive sports applications
  • Video object based metadata tagging
  • Object motion tracking for security and ambient media based applications

If you’re keen to dig deeper on some of the magic going on behind the scenes, then be sure to have a read of the Video object annotation, navigation, and composition paper that Dan and the team released at the proceedings of the 21st annual ACM symposuim on User Interface Software and Technology.

Shout-out to JD for the heads up on this piece.

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